![]() The team will stay full time on the game for a some more months to make sure to provide the necessary updates. :fatpegasus: This does not mean that it will be without balancing issues and small bugs.We'll let you know the details on June 15, but among the big news, get ready to explore dungeons with your best students. :cutedragon: Version 1.0 offers a wide range of improvements and new features.This is a major milestone for the whole team, and we wanted to give you an update on what it means for you, the players. We're getting very close to the end of Early Access, which will happen on June 15th. They no longer mysteriously disappear from your school.īalance(major): Lots of adjustments on the effect of rooms, artifacts and equipment.īalance: Some artifacts have a new effect that increases the efficiency of students in dungeons.īalance: Some traits have a new effect that increases (or decrease !) the efficiency of students in dungeons.īalance: The witch cat is now less effective (approximately 33% less effective).īalance: Speed of advance of the evil adjusted to correspond to the modifications of the 1.0.īalance: Resource quests are now more difficult.įix(major): Fixed a serious problem that made the game have a 1 in 5 million chance (precisely!) of crashing each time the random number generator was used.įix(major): Optimization of CPU consumption by reducing the number of operations performed in each cycle (such as unnecessary UI refresh).įix: Lots of various small fixes that we haven't seriously listed.įix: Pieces of equipment require at least one point in the magic involved to be equipped.įix: The Fir Ent card is now in the Nature deck rather than the base deck.įix: Changes in the advance of the forces of evil are now expressed as a percentage.įix: Full screen is not inverted anymore (it was a very stupid bug anyway.).įix: Forbidden characters on the different OS can no longer be used to name a school.įix: Improvement of the navmesh of the mountain level.įix: It is easier to select sleeping students (even if it is disrespectful to their sleep).Īnd a lot of other stuff that we didn't take the time to list in this changelog! New: New 3D visual for graduating students. ![]() New: New animations of injury and madness for students. New: New sounds for animations (like guinea pigs roaming the corridors). New: The general stat panel is accessible from the game. New: The stat book has been revamped, with more and more stats! New(major): Help book with a lot of information. New: Unique first names and surnames for each type of student. New: Barricaded doors for unused access to rooms (purely aesthetic). New: Orc hound beat your students to motivate them. New: Phoenix artifact boost dungeon expeditions. New: The speed can now be controlled with the numeric keys. ![]() New: Possibility to take back in hand the played artifacts. New: Display of the levels won on the global map. New: New variable objectives to renew your games. New(major): New music, for days, nights and dungeons. This brand new module includes spells, illustrations, specific events, and many other things. Select your champions and guide them through the dungeons to collect loot. New(major): Some events offer your students the opportunity to go on an expedition. We will continue to work on Spellcaster University: in addition to the updates that will fix the inevitable bugs that will be reported to us, we will be releasing a free DLC in autumn that will focus on magic items and student equipment. The game has evolved a lot in almost two years thanks to you. This is the 1.00! The whole team would like to thank all the players who participated in the Spellcaster University early access. We're sorry about that, but we're putting all our heart into making sure you like it! We've been a bit ambitious with this update, and it's taking a bit longer than expected. We'll keep you guessing about the sport that is practiced there, but I promise it doesn't involve flying brooms (image of the room under development).Īnd on top of all that, there will be new dungeon encounters, new futures, a new language (Korean), and always new fixes. We are also preparing the arrival of two new rooms.įirst of all, the much requested common room, which will be associated with one of your houses and will take its colors (image of the room under development):Īnd then, the stadium, the first room occupying four boxes. They bring new powers to maximize the performance of your students, and some will help you in the dungeon phases! ![]() News about the future free DLCOn the other hand, we are still working on this free DLC, which should be released in the near future, and this is the opportunity to show you some of the new features to come.įirst of all, this free DLC will double the number of pieces of equipment available for your students.
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