![]() This way you can practice the corners without the pesky A.I shooting at you or getting in the way.Īlso during this step, try to get as many misc trophies as you can such as the trophy for successfully landing your first barrel roll, winning a race with the motion sensor on etc but don't worry much about these as you can get them any time. If your having trouble on any track, just leave it and come back to it later or you can go to "Racebox" and then set up a speed lap on the track your struggling on. See above for the ship and settings which I used. I found SOL 2 and Chenghou Project to be the hardest two tracks and events to pass, especially on Phantom speed but if you use Side Shift and airbrakes a lot and perfect a racing line, you should be able to get gold on everything. You just have to practice, practice, practice to get it done. Getting an Elite pass isn't easy but it's not impossible either. ![]() Now I recommend you complete the Campaign on Elite first because then you don't have to complete the whole game again but if you're having a really tough time, go through on Novice to get used to the feel of the game and get used to the tracks etc. Ultimately it's your choice but if the Feisar isn't working for you, then switch to something that works best for you.įirstly, go to "Campaign" and start doing the race events. I recommend using Feisar for every event. It has excellent handling, great shields and also it's small so you can navigate easier with it. Motion Sensitivity: N/A (Motion sensor is off)Īt first I used the Harimau because it has the best stats but I really struggled using it in the later race cells, so I switched to the Feisar, which in my opinion is the best ship to choose. ![]() If you set as reset lap it makes things a lot better when going for beat Zico because you can reset the timer and get your speed boost back again. I also only used for barrel rolling and not and. Setting the airbrakes to and makes things so much better and once I did that I flew threw beat Zico and Elite Campaign Legend. It has received a much-needed speed boost and a small thrust upgrade, while maintaining its lightning reflexes.These are what I used for my run on both Campaign and Racebox, it makes things a heck of a lot easier (I found that it did anyway) so I recommend the following: The Fury upgrade has made the new FEISAR craft a considerable threat. This may not be particularly troublesome on the technical circuits, but it will become more of a handful to hold the lead in the open circuits. Its major downside, however, is that it is the slowest craft of them all, as there is little room for the top speed department, which the FEISAR craft always lack. Coupled with its decent thrust and shield, it's absolutely made for the technical circuits. It is an excellent craft to learn in, as even at high speeds, airbraking is minimal and this will allow you to slowly get used to it rather than jump in the deep end. Overview įor most of the time, FEISAR have always excelled in handling, and their FX350/400 craft is no exception. The excellent handling of the European Consortium's FEISAR ship is betrayed somewhat by its lack of outright top speed, but this team are the real deal by anyone's standards.
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